🧩📚 qiita-articles

This repository manages technical articles published on Qiita
with GitHub as the single source of truth (SSOT) for the original manuscripts.

Qiita is used as a public publishing and distribution platform,
while GitHub serves as the canonical store for content, structure, and revision history.

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Qiita Zenn


Language GitHub Pages 🌐 GitHub 💻
EN English GitHub Pages EN GitHub Repo EN
JP Japanese GitHub Pages JP GitHub Repo JP

🎯 Purpose


🗂 Repository Structure

qiita-articles/
├─ README.md    Japanese
├─ index.md     Japanese
├─ en/
│ └─ index.md    English
├─ articles/
│ └─ 01_gui-cad-to-code.md    Japanese
├ └─en/
│   └─ 01_gui-cad-to-code.md    English
├─ assets/
│ └─ images/
└─ references/

📁 Directory Roles


🧪 Writing Policy


🧭 Fundamental Articles (No.001–)


🌏 Physics Worldview & Scale Intuition

No. Title Link
001 【Physics Worldview】Distance and Time — From Ångström to Light-Years link
002 【Physics Worldview】Resistance and Current — nA, A, and kA Are Not the Same link
003 【Physics Worldview】Heat and Energy — From fJ to Stars link

🐍 Python Basics — Calculation and Visualization

No. Title Link
004 【Python Basics】Calculate and See the Result link
005 【Python Basics】Calculate in Bulk link
006 【Python Basics】Check Results with a Graph link

📘 Qiita-Published Articles (No.01–)


🛠 Mechanical Design × Full Code Design

No. Title Link
01 【Mechanical Design】From GUI CAD to Code-Based Design link
02 【Mechanical Design】What Is FreeCAD? — The Roles of GUI and Code link
03 【Mechanical Design】Using FreeCAD as a Code-Driven Design Tool link
04 【Mechanical Design】Practical Examples of Code-Based Part Design link
05 【Mechanical Design】Reviewing CAD Designs with Git Diff link
06 【Mechanical Design】FreeCAD Geometric Model Showcase link
07 【Mechanical Design】FreeCAD, LaTeX, and Klayout Are the Same — The Common Structure of Full-Code Design link

📊 Analysis, Visualization & Tools

No. Title Link
08 【GA4】Visualizing Overseas Access in GA4 with Local Time Zones link

🎮 Game Design (SVG / Canvas / FSM)

No. Title Link
09 【Game Dev】Building a Shooting Game Using Only SVG (No Canvas) link
10 【Game Dev】Structuring an SVG Shooter with FSM (Without Breaking the DOM) link
11 【Game Dev】Controlling Difficulty and Enemy AI with FSM link
12 【Game Dev】Complete SVG Shooter — A Fully Playable FSM-Based Game link
13 【Game Dev】Canvas Bullet Hell Is Too Fun (Design Discussion Skipped This Time) link
14 【Game Dev】SVG vs Canvas — Same Shooter, Totally Different Experience link

🏯 Rekiden (Historical Simulation × AI)

No. Title Link
15 【Rekiden】Start a Sengoku Strategy Game by Pasting an AI Template link
16 【Rekiden】Using AI as an FSM — State Transitions Drive Historical Simulation link
17 【Rekiden】AI vs AI Auto-Progressing History with Evaluation Functions link

🖼️ Presentation Creation (Marp)

No. Title Link
18 【Marp】Creating Presentations from Markdown in VS Code (HTML / PPTX) link
19 【Marp】Automating Markdown-to-Presentation with GitHub Actions — Stuck on Japanese Tofu link
20 【Marp】Why Japanese Tofu (□) Cannot Be Fixed by Settings — PPTX and Font Internals link

🧪 Generative AI Experiments & Comparisons

No. Title Link
21 【Generative AI Experiments】“Kyoto” Generates 10 Completely Different Images Depending on Prompt Instructions link
22 【Generative AI Experiments】Temple Architecture Prompt Comparison — 10 Instruction Patterns link
23 【Generative AI Experiments】Japanese vs English Prompts — Same Meaning, Different Results link

🧠 LLM / AI Design

No. Title Link
24 【LLM Architecture】An Overview of LLM Structure — Where Prompts, Reasoning, and Outputs Break link
25 【LLM Architecture】Why LLMs Break Control Loops — Structural Failure of Feedback link
26 【LLM Architecture】Stabilizing with an Outer Layer — Do Not Control LLMs, Isolate Them link

👀 Animated Visualization

No. Title Link
27 【Visualization】Animating Semiconductor Physics and Control Theory for Intuition link
28 【Visualization】3D Animation of PN Junction Band Structures link
29 【Visualization】Understanding P-Control Gain Tuning via Animation link

🎙 Audio AI Design

No. Title Link
30 【Audio AI Design】Why Voice AI Breaks Easily — Structural Failure of Direct LLM Connections link
31 【Audio AI Design】Decomposing Voice AI with FSM — Speaking, Silence, and Interrupts link
32 【Audio AI Design】Connecting Minimal Audio to FSM — The First Unbreakable Utterance link
33 【Audio AI Design】Interruptions Break Voice AI — What Happens When Humans Talk Mid-Speech link
34 【Audio AI Design】Safely Connecting LLMs — Why They Belong Only in the Thinking State link

🤖 Physical AI Design (PID × FSM × LLM)

No. Title Link
35 【Physical AI Design】What Is Physical AI? — Why AI Breaks in the Real World link
36 【Physical AI Design】Why Direct LLM Connections Fail — Latency, Non-Determinism, Loss of Control link
37 【Physical AI Design】Building Unbreakable Systems — PID × FSM × LLM Architecture link
38 【Physical AI Design】Does AITL Really Work? — Side-by-Side PID vs AITL Demo link

🧪 IEEE Control Systems Papers × LaTeX

No. Title Link
39 【IEEE Paper】Preparing the LaTeX Environment for an IEEE Control Systems Paper link
40 【IEEE Paper】A Minimal LaTeX Structure for Finishing Control Systems Papers Without Breakage link
41 【IEEE Paper】Final Destination of the Control Systems LaTeX PoC: Published PDF link
42 【IEEE Paper】Running a Control Systems LaTeX PoC to the End with CI (GitHub Actions) link

🧩 GitHub Pages × Qiita Article Management (MathJax / Mermaid)

No. Title Link
43 【GitHub Pages】How to Render Math (MathJax) link
44 【GitHub Pages】How to Render Mermaid Diagrams link
45 【GitHub Pages】Minimal Template to Render Math and Mermaid Together link
demo 【GitHub Pages】Math, Matrix, and Mermaid Rendering Demo link

🧪 Independent Articles (No.901–)


🚁 Real-World Case Studies & Specifications (900 Series)

No. Title Link
901 【SkyEdge】Locking Differentiation Through Fixed Specifications link
902 【SkyEdge】Defining the Per-Flight V–I Budget link
903 【SkyEdge】Trade-offs Among CMOS Sensor, Lens, and Shooting Distance link

👤 Author

📌 Item Details
Name Shinichi Samizo
Expertise Semiconductor devices (logic, memory, high-voltage mixed-signal)
Thin-film piezo actuators for inkjet systems
Printhead productization, BOM management, ISO training
GitHub GitHub

📄 License

Hybrid License

📌 Item License Description
Source Code MIT License Free to use, modify, and redistribute
Text Materials CC BY 4.0 or CC BY-SA 4.0 Attribution required; share-alike applies for BY-SA
Figures & Diagrams CC BY-NC 4.0 Non-commercial use only
External References Follow the original license Cite the original source properly

💬 Feedback

Suggestions, improvements, and discussions are welcome via GitHub Discussions.

💬 GitHub Discussions