topics: [“mechanical design”, “cad”, “git”, “freecad”, “design philosophy”]
In the previous articles, we have covered:
Now comes the final question:
Why go this far to turn design into code?
One clear answer is this:
When design is coded, “diffs” become design.
GUI CAD systems do preserve histories and feature trees.
Yet many engineers have experienced this:
GUI-based workflows preserve results,
but they do not preserve intent well.
This is a structural limitation.
In code-based design,
a design change is simply a text diff.
For example, changing the length of a plate:
- LEN = 120.0 # mm
+ LEN = 160.0 # mm
From this alone, you immediately know:
No additional explanation is required.
Not only dimensions,
but design rules themselves become visible changes.
- if LEN > 100:
- THK = 8.0
+ if LEN > 150:
+ THK = 10.0
This is nearly impossible to achieve with GUI CAD.
Here, the diff explicitly records:
The design logic itself is preserved.
Once design is coded and managed with Git,
design reviews become real.
Design shifts from:
“an ad-hoc operation”
to:
a manageable, reviewable artifact
| Aspect | GUI CAD | Code-Based Design |
|---|---|---|
| Diff readability | Low | High |
| Intent traceability | Difficult | Explicit |
| Review style | Verbal / screen sharing | Git-based |
| Rollback | Manual | Commit revert |
What gets handed over in code-based design is not操作手順.
Instead, you pass on:
Because they exist as code,
future engineers can answer:
“Why is it designed this way?”
by reading the diffs.
A critical point:
Not everything needs to be coded.
You do not need to encode:
The principle is simple:
Only code what you want to preserve as meaningful diffs.
This balance makes the approach practical.
This series has shown that:
And finally:
Changes become meaningful diffs.
This is the core conclusion.
The greatest value of code-based design
is not automation or AI.
It is this:
Changes remain as meaningful diffs.
GUI CAD does not need to be rejected.
But:
should be preserved as code.
That alone turns design into a
long-term, reusable knowledge asset.
The code snippets in this article
are illustrative examples for explaining design methodology.
For actual reusable design code and licensing,
please refer to the following page: