This article explains aitl-physical-control v3.
It is a direct continuation of v2.
v3 is not the version where control begins.
It is the version that defines how far control may be inserted without breaking physics.
In v2, we froze:
In v3, none of these are changed.
Instead, exactly one point is defined where interaction is allowed.
v2 defined a complete physical loop:
VCC → R → LED → GND
This is correct.
But it leaves one essential question unanswered:
“Where does control actually enter the physical world?”
v3 exists solely to answer this question.
v3 follows a single rule:
The physical loop frozen in v2 must remain unchanged.
On top of that rule, v3 allows:
At exactly one point.
| Version | Role |
|---|---|
| v0 | A collection of passive physical components |
| v1 | Semantic definition between logic and physics |
| v2 | Frozen executable physical loop |
| v3 | Definition of the minimal control insertion point |
v3 does not replace v2.
It explicitly marks where touching is allowed on top of v2.



v3 exists before control algorithms begin.
A variable resistor is:
It is a pure continuous physical quantity.
The question v3 asks is:
“How far may control move a physical quantity?”
The smallest possible answer is RV.
| Layer | Role |
|---|---|
| LLM / AI | Meaning and redesign |
| FSM | State transitions |
| PID | Continuous control |
| v3 | Physically allowable control insertion point |
| v2 | Frozen physical facts |
| Physics | Heat, light, current |
v3 is the entry point of control,
but physics still holds authority.
The physical loop frozen in v2 is immutable.
v3 itself is an experimental reference, not an evolution point.
These belong outside v3, not inside it.
Physical Reference (v0–v2)
https://samizo-aitl.github.io/aitl-physical-reference/
Physical Control (v3, KiCad)
https://github.com/Samizo-AITL/aitl-physical-reference/tree/main/hardware/kicad/aitl-physical-control